AI Insights · Timothy · April 2022
Top 5 Third Person Games Performance in Romania in Q1 2022
Discover the performance trends of the top 5 third-person games in Romania during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends among the top third-person games in Romania, as tracked by Sensor Tower. Here's a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
PUBG MOBILE from Tencent Mobile International Limited experienced a steady increase in weekly revenue, peaking at approximately $132K in mid-January and stabilizing around $105K by the end of March. Weekly downloads showed a decline from 27K in early January to about 13K by the end of March. Active users initially surged to over 530K mid-January, then gradually decreased to around 423K by the end of the quarter.
Free Fire: 7th Anniversary, published by GARENA INTERNATIONAL I PRIVATE LIMITED, saw its revenue fluctuate, starting at $61K in late December and ending at approximately $30K in late March. Download numbers dropped from 45K at the start of the quarter to around 20K by the end. Active users showed a downward trend from 525K to 425K over the same period.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a relatively modest revenue performance, with weekly earnings peaking at $27K in early January and ending the quarter at nearly $18K. Downloads decreased from about 3.2K to 2K, while active users saw a slight dip, starting at 36K and ending at 35K.
Guns of Glory: Lost Island from FunPlus International AG showed fluctuating revenue figures, reaching a high of $13K in early February and closing at $6.5K by the end of March. Downloads varied, peaking at 2K in mid-February before dropping to 1.3K. Active users demonstrated a stable pattern, starting and ending the quarter around 3K to 3.8K.
Star Wars™: Galaxy of Heroes, published by Electronic Arts, maintained consistent revenue, starting at $4K and ending around the same figure. Downloads remained low, fluctuating between 180 and 350 throughout the quarter. Active users hovered around 18K, with minor variations.
For more detailed insights and data, visit Sensor Tower.